• In this week’s Freeworlds: Tides Of War devblog, we take a close look at the first week of campaign activity, share some beautiful screenshots and peek at what our developers […]
  • This week, we take a look at the hybrid conquest-roleplaying system and get a few more hints about what’s coming next for Freeworlds: Tides of War! FriendlyFire Working on a […]
  • In this week’s development blog, we take a look at some tweaks to the in-game UI, the new hyperspace system (unveiled in last week’s devblog), and highlight some content straight […]
  • In a new turn for the Galactic News Network, we’ll be bringing you some out-of-character content to help showcase the progress being made on Freeworlds: Tides of War. Each week, […]
  • After months of fighting in the Mid-Rim, a clever trap set by Imperial Supreme Commander Gilad Pellaeon crushed New Republic forces led by General Wedge Antilles over the planet Orinda. […]