• This week we’re addressing the unfortunate lack of hostile enemy fleets by adding…hostile enemy fleets! Development Updates Firstly, a big thank you to everyone who showed up for last week’s […]
  • As we mentioned on last week’s development blog, we will be holding a special event this afternoon, evening, or morning (depending on where you are). The mod development team will be […]
  • Today we’re taking a look at one of our most important new features: the updated Game Control Panel! Also, we’re holding a meet-the-developers afternoon next weekend. Details below! Meet The […]
  • Today we’re discussing our plans for weekly, spontaneous player-run events. Development Updates Pick-Up Events While scripted events are still under development, we want to make it easier and more compelling […]
  • Today we’re putting out a call for people interested in helping us with the great task of developing and producing Freeworlds: Tides of War. Call For Developers Like so many […]